Author Topic: Open Survival Game-Mode - Ravage Malden  (Read 402 times)

Cpl Bl2ck Dog

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Open Survival Game-Mode - Ravage Malden
« on: January 02, 2018, 15:34:57 »
    Ravage Malden
    by Bl2ck Dog


    Servers
    ARMA3             Public Server L2 @ 109.70.149.166:2300
    TeamSpeak       185.121.174.14



    Mods
    Blacklisted Mods
    Having this mods will prevent you joining the server, as they breaking intended gameplay at current state
    • ACE
    • ACEX
    • AdvCPR
    • Advanced Slingloading
    • Advanced Towing
    • ALIVE
    • MCC Sandbox
    • SSPCM
    • all kinds of Virtual Arsenal Mods
    Medical System
    • Vanilla
    • First Aid Kit to heal injuries and revive other players

    Background
    Few years have passed since the beginning of The White Plague.
    Remaining survivors encamped in barricaded fortresses, desperately trying to survive.
    You are one of The Pathfinders.
    Your mission is quite "simple": rediscover the World.

    Objectives
    • Discover all locations on the island
    • Search and destroy bandit camps
    • Establish contact with other survivor groups
    • Gain access to military compounds inside Zone

    Features
    Zombies
    • Random spawning as well as pre-placed hordes
    • Few different types, large number of looks
    • No loot drop (that's on purpose to reduce server frames impact)
    • Faster and more aggressive during  night time
    Bandits
    • Two bandit factions plus 'renegades' - hostile to everyone
    • Bandits may wander around, set up camps or hunt down specific player
    Random loot
    • Random loot spawning inside houses in pre-placed furniture templates
    • Building type affects quality and quantity of loot (military buildings yield more loot)
    Thirst and Hunger
    • Characters will be affected by thirst and hunger.
    • Double click on any item from inventory to use it
    • Empty bottles could be refilled at any water source (pump, well, barrel)
    • Dirty water increases Radiation Exposure
    Radiation and Viruses
    • Random irradiated areas as well as one large zone around Airfield affected by deadly virus
    • Gas masks will grant some protection against radiation and full protection against virus
    • Radiation poisoning will periodically damage your health
    • Anti-rad pill reduce radiation exposure
    • Geiger Muller Counter is required to measure radiation levels
    • Contamination Detector required to warn about virus presence, otherwise it will just kill you with no warning
    Immersive Weather
    • Typical Scotland Ravage weather
    • Sporadic dust storms (hoping to find way make them radioactive too at some point)
    • Very dark nights! And I mean it. No, seriously!
    • Make sure you have flashlight on your weapon and some flares, otherwise you risk being stuck in pitch-black darkness
    Experience
    • Discovering map locations, finding and clearing bandit camps will give experience
    • Experience only given to first survivor (or group) that discovered location
    • Exploring certain locations (Survivor camps, Harbors, etc) bring more experience
    • Teamkilling has a serious XP and $ penalty
    • TK on purpose will result in ban
    Trade
    • Once per life there's an option to buy "Rank Equipment" from Gear Trader, options will depend on you level
    • Variety of items available at shops (as well as discounts) will depend on character's experience level
    • You could pass money directly to other player (F2 key)
    • High-end weapons, body armour and clothing cost more then ordinary equipment
    • Electronic gadgets provide best price/weight ratio, far exceeding anything else
    • Radios cannot be sold to traders, but could be used by other players
    • Use weapons with cheap ammunition to kill Zombies (pistols, shotguns)
    Survivor Camps
    • Immersive trade hubs, populated with survivors
    • Finding Survivor Camps will enable new respawn points
    • Players may be required to provide help to defend against hostiles
    • 'Minefield' signs are there for a reason!
    Vehicles
    • Random vehicles spawn around the island as well as few pre-placed
    • To repair vehicle you'll need Toolbox, Fuel Can and few spare Wheels
    • Vehicle with no owner could be claimed with scroll menu option
    • Claimed vehicle could be locked (U key) and stored in the Garage (Sergeant Rank or higher)
    • You can pass key from the vehicle to other player (F3 key)
    • Empty Fuel Cans could be refilled from Fuel Pumps or from another vehicles (Hose required)
    • Vehicle must be stored in Garage in order to be saved upon server restart
    Fuel Consumption
    • Vehicle fuel consumption is severely increased compared to vanilla game
    • Consumption rate depends on RPM, speed, passenger number, etc
    • Keeping RPM within green zone as well as take foot off pedal on slopes might be good idea to conserve fuel
    Fast Travel
    • You can pay mercenary boatmans to bring you on the other side of the island
    Persistence
    • Player's characters saved on their location with all loot and equipment they have at the moment
    • Vehicles stored inside Garage will be saved with all items inside
    • Vehicles left outside garage will be lost upon server restart

    For detailed information read Beginner Guide for Ravage

    Known Issues
    • Weapons and vests not spawning inside furniture
    • Vehicles not saved and will disappear upon server restart
    • Killing enemies doesn't count towards experience level (only discovering new locations does, for now)
    • DO NOT QUIT when standing on pier! Upon loading you WILL find your character stuck inside textures. Use Radio Alpha (0-0-1) to debug.


    Screenshots














    [/list]

    Credits
    « Last Edit: January 14, 2018, 23:47:43 by Cpl Bl2ck Dog »
    "He-Who-Must-Not-Be-Named"

    Cpl Bl2ck Dog

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    Re: Open Survival Game-Mode - Ravage Malden
    « Reply #1 on: January 04, 2018, 13:19:57 »
    Changelog
    1.12
    • First public release
    1.13
    • Added trader names
    • Locating Survivor Camps enabling new respawn points
    • Fixed loadout reset bug
    • Adjusted experience tables (easier to level up at lower ranks)
    1.14
    • Zone enemies changed to zombies and security drones
    1.15
    • Access inside Zone restricted for vehicles
    1.16
    • Added unique loot boxes found inside military buildings inside Zone
    • Items found inside loot boxes removed from bandit drop
    1.17
    • Added random loot boxes spawn to Bandit camp
    • Area around Trinity is now heavily mined
    1.18
    • Added anti-TeamKill script
    • Changed revive system to AIS (no more instant-death in a vehicle!)
    • Notification, map marker and 3d casualty indicator added to endorse teamwork
    1.19
    • Armoured vehicles are now not allowed (GAZ-233XX, HMMWV)
    • Removed all interface elements to make game more immersive. Use 0-0-0 to check status.
    • Removed all casualty helpers (message, markers, etc)
    • Make stabilisation and revive time longer (20 and 60 seconds respectively)
    1.20
    • Added anomalies
    • Messages for unlocking locations now shown only for players inside the trigger
    • Outlaw's Mag Repack changed to scripted version, mod no longer needed. Use Shift + R to repack magazine
    « Last Edit: January 13, 2018, 08:07:11 by Cpl Bl2ck Dog »
    "He-Who-Must-Not-Be-Named"

    Cpl Bl2ck Dog

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    Re: Open Survival Game-Mode - Ravage Malden
    « Reply #2 on: January 13, 2018, 00:03:24 »





    "He-Who-Must-Not-Be-Named"

    Cpl Bl2ck Dog

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    Re: Open Survival Game-Mode - Ravage Malden
    « Reply #3 on: January 13, 2018, 23:45:23 »







    « Last Edit: January 14, 2018, 23:39:16 by Cpl Bl2ck Dog »
    "He-Who-Must-Not-Be-Named"

    Cpl Bl2ck Dog

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    Re: Open Survival Game-Mode - Ravage Malden
    « Reply #4 on: January 20, 2018, 20:02:18 »
    Placed Mission/Server announcement on BIS forums https://forums.bohemia.net/forums/topic/213288-spmpcoop-b2-ravage-malden-persistent-survival-game-mode/

    Dave, can you help me with Reddit announcement?
    "He-Who-Must-Not-Be-Named"

    Cpl _<Dave

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    Re: Open Survival Game-Mode - Ravage Malden
    « Reply #5 on: January 20, 2018, 20:16:28 »
    Used the details from the BI post for reddit. The arma sub doesn't allow for server advertisement so its up in /r/findaunit
    Yea, though I walk through the valley of the shadow of death, I will fear no evil: for I am the baddest motherfucker in the god-damned valley!

    Cpl Bl2ck Dog

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    Re: Open Survival Game-Mode - Ravage Malden
    « Reply #6 on: January 21, 2018, 01:13:52 »
    Ok, thanks, man.
    "He-Who-Must-Not-Be-Named"

    Cpl Bl2ck Dog

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    Re: Open Survival Game-Mode - Ravage Malden
    « Reply #7 on: January 21, 2018, 01:22:46 »




    "He-Who-Must-Not-Be-Named"